Each Tuesday, I’ll be uploading a new run of The Binding of Isaac because something needs to motivate me to improve after over 100 hours of playing.
I like horror games. I’m pretty terrible at them, too. Until a few years ago, my reaction at a scare was to turn off the TV or monitor and wait for someone else to show up to turn off the console. I’ve gotten better and even revisited a lot of those games that caused the overreaction.
One area that I’ve always wondered about is a slasher-themed video game. There were a few in the 1980s on the NES (specifically Friday the 13th, Halloween, and A Nightmare on Elm Street). Texas Chainsaw Massacre predated those efforts on the Atari 2600 and Night Trap for Sega CD effectively killed the genre with the ratings hysteria in the early 90s. There were, surprisingly, two Saw games where you had to navigate traps and, unsurprisingly, quite a few titles where you play crazy serial killers (like Postal).
Enter Until Dawn. This game from Supermassive Games is scheduled to come out in 2015 and it’s pretty much the slasher game I’ve always wondered about.
There’s a good reason I held back on the publication of this by a week. I thought there was a \chance I would acquire a PS4 this weekend and I was right. The significant bump in pay from the camp job gave me enough to get a PS4 and squirrel away money for the fall convention season.
That means there are quite a few new games appearing on the Games I Can’t Stop Playing list this month, and one insidious game that has reared its ugly head again in a mockery of my two month moratorium on playing.
My review of Spoiler Alert just went up today at GIZORAMA. If the title sounds familiar, I wrote about the first game trailer a few months ago. It is a PC platformer played in reverse and it’s really clever.
The Binding of Isaac: Rebirth has been dropping little bits of knowledge here and there the past few months. Yesterday, we got some specifics from creator Ed McMillen himself.
For those unaware, The Binding of Isaac: Rebirth is a 16 bit reimagining of the breakout indie hit The Binding of Isaac. Both games are Legend of Zelda-inspired dungeon crawlers about Isaac, a young boy whose super religious mother believes God has instructed her to sacrifice him. He escapes into her basement of horrors and must fight his way down and out. It features procedurally-generated levels and a roguelike style to make each playthrough a unique experience.
I don’t know what to tell you. I really wanted to like this game. I played the original browser game forever ago and jumped on the opportunity to review the full release. I wish it was as good as the original game.
Full review at GIZORAMA.