Breaking It Down: RuPaul's All Stars Drag Race

Breaking It Down: RuPaul’s All Stars Drag Race

The first season of RuPaul’s All Stars Drag Race came and went in six short weeks. The show was a huge experiment in form and to call it divisive is an understatement. Poor Michelle Visage had to explain every week during a fun interactive video chat (The Elimination Lunch) that having the queens compete in teams was only unpopular because it was new and, yes, having them compete individually would have been great but that’s not what happened so suck it up and deal.

Breaking It Down: RuPaul's All Stars Drag RaceI rather liked the season because the cast was very strong. You had wild cards like Mimi Imfurst and Tammie Brown who didn’t last very long on their seasons but had strong real world resumes. You had most of the runners-up (everyone but Phi Phi O’Hara) and second runners-up (no Rebecca Glasscock). You even had all the Miss Congeniality winners and Shannel, to boot. This was a great blend of contestants and styles.

The finale even came down to a camp queen, an alt/edgy queen, a celebrity impersonator, and a showgirl. Go back a week and you add on another alt/edgy queen and a pageant queen. That’s diversity and it created great tension in the workroom.

The challenges were strong, as well. The main stage challenges were all remixes of old challenges. The finale combined the Absolut marketing challenge from Season 2 with the stand-up challenge from Season 3 in three stages. The celebrity impersonation challenge mashed together the acting challenge (like Disco shortening or the sci-fi movie) with the regular Snatch Game format for some interesting tasks. The mini challenges (aka Ru trolling the contestants) were all new, including the perfectly absurd Skirts Vs. Skins daytime drag basketball challenge.

The only sticking point was the team aspect. I think it was a good twist that probably went on a week too long. In the real world, every entertainer has to work with other entertainers. This applies to drag and every other performing art. Even if you’re the only one onstage, someone else is switching on your mic and turning on the lights. It was a great way to parse out the pros willing to roll with the punches from the contestants only there for themselves.

RuPaul's All Stars Drag Race Tammie BrownPandora Boxx got caught up in the twist and helped send her team home first. Nina Flowers and Tammie Brown got caught up in their friendship and allowed their fun to trump their performance duties, resulting in their elimination. From there, the teams gelled well and actually helped elevate the contest.

Here’s what we know. Logo picked up All Stars for a six episode run. Could you imagine if they only invited seven or eight contestants? People would be complaining nonstop about the lack of contestants (Phi Phi’s fans have been especially vocal about her non-inclusion, but you can’t please everyone). The single elimination format would have grown tired as quickly as the Project Runway All Stars seasons. Bringing back contestants people will talk about isn’t enough when nothing else changes. They can handle one contestant leaving at a time and strategize accordingly.

The teams were a convenient way to include more contestants and raise the challenge level. The only other possibility with that time span and a wide pool of contestants would have been multiple eliminations every week. They would have to cut contestants after the mini challenges, which are just designed as flavor text for the episode and as a fun, positive element of the show. The could also have had three person lip syncs and only saved one contestant. They also could have instituted a scoring system for the judges, taking the final decision for one queen each week out of Ru’s hands. You know, the host who doesn’t make eye contact with the other judges when the contestants are in the room? That would go over well.

RuPaul's All Stars Drag Race BasketballThose are all very inconvenient and confusing ways to truncate the season. Imagine the outrage if Chad Michaels went home in the finale first because he couldn’t play basketball to save his life. That has nothing to do with drag performance; it’s a gag for the audience. Or what if Pandora Boxx was voted off by the judges in the first week without even a chance to redeem herself in a lip sync? That would be just as bad.

The only change I would make would be to break the teams up at the top four, not the finale. That way, the show would have ended with the traditional top three and a single elimination before the final lip sync. They also could have randomly shuffled the teams at the top 6 to really test how well the queens could perform under pressure. That could have been a fun twist.

RuPaul is a shrewd showrunner. He knew exactly what he was doing making All Stars a team competition. Whether it was the best of all possible formats is beside the point. This is what Logo offered and RuPaul, once again, delivered the best show he could.

What did you think of RuPaul’s Drag Race All Stars? Who would you want to see on a future season? Sound off below.

When Challenge Trumps Fun: Quantum Conundrum & Puzzle Games

When Challenge Trumps Fun: Quantum Conundrum & Puzzle Games

I love a good puzzle game. It’s one of the main genres in my wheelhouse (right behind music/rhythm games and the OCD madness of leveling up and resource distribution in a turn-based RPGs) because of the way I think. I love taking things apart and figuring out how they work.

Puzzle games normally have a breaking point where the learning curve radically shoots up after the basic mechanics are demonstrated. That’s part of the fun. You have to start putting together everything you know to succeed.

quantum conundrumQuantum Conundrum has multiple learning curves happening at the same time. The game hinges on the manipulation of physics in a mad scientist’s world. You have very little time to master the intricacies of each of four variables before solving a puzzle demands precision control of various random elements.

You play as a young boy sent to spend some time with your uncle, the brilliant inventor Professor Fitz Quadwrangle. He transported himself to an alternate pocket dimension while testing his latest invention and needs your help to bring him back. Your goal is to start up the generators in the various wings of his mansion to help him return.

To do this, you must use a glove that lets you manipulate gravity and time through dimensional rifts. The Fluffy dimension makes everything super light. The Heavy dimensions makes everything super heavy. The Slow dimension drops everything but your character to one-tenth speed. The Reverse Gravity dimension flips gravity for everything but your character.

Once you get past the first few puzzles, you’ll be manipulating multiple forces at once. You quickly learn things like throwing a big box in Fluffy mode before shifting it to Heavy mode at the last second to smash through a big window or blocking lasers with the appropriate dimensional shift to pass by safely.

What isn’t immediately apparent is how some of the forces link together. Even in some of the later Fluffy/Heavy-only puzzles, the solution to the puzzle isn’t always a logical one. You can block the right laser, but be off by just a slight amount and be stuck for a long time trying to figure out what else you missed. You didn’t miss anything other than the one spot on the wall that the box, held up by a large industrial fan, will line up everything; too bad the graphics already look like you lined it up perfectly even if you’re off by a quarter-width of a box.

Portal InstructionsThe challenge of designing a good puzzle game is deciding where to draw the line between challenge and innovation. Portal, the previous release from Kim Swift (former lead designer at Valve, now with Airtight Games), does a remarkable job of balancing this out.

The only thing you’re told in Portal is that you’re a test subject with a gun that shoots portals. Place the orange on one side of an obstacle and the blue on the other and walk through to advance. There are frustrating spots, but only because of the wide variety of possible solutions and the omnipresent element of human error. The game is challenging in the best way possible.

Perhaps Quantum Conundrum‘s biggest challenge is not overly specific level design. It’s rare that you have to do something in just the right order or way to succeed. It could just be that the game guides your hand a bit too much with its training elements so that you expect certain elements to come into play that don’t.

When the techniques you were already taught aren’t relevant to the new puzzle, it’s frustrating. It’s like the moment in a Super Mario game where you first get the new power-up and have no clue what it does. Trading in for the Tanooki suit is great in a precision platforming area, but won’t help too much when the Fire suit would get you past a room full of piranha plants much faster. Some puzzle games introduce new gameplay elements with no explanation again and again as some way of ramping up difficulty.

Puzzle games only have so many ways of creating more challenge to keep a player interested. They can add new gameplay elements, like random enemies or new power-ups. They can expand on the scale of the puzzle, taking you from a single screen of material to a much more sprawling location. They can intentionally leave information out so you have to put the pieces together yourself. And they can also betray your expectations and cause you to break every rule you’ve already been taught to advance.

I love a challenging game. It’s not uncommon for me to spend weeks playing a single title that people can beat in a few hours of gameplay because I want the full experience. You better believe I’m going for all the side quests, meeting all the NPCs to get the full flavor text, or going for the full clear on my first playthrough.

Puzzle Quest: RPG HybridPuzzle games rarely allow for that level of variance. The entire point of the puzzle genre is to solve puzzles. You might couch it in a larger narrative like the Professor Layton series or put in a clear singular throughline like Braid. You can also just make it a series of individual challenges held together by style or character like Tetris or Lumines. You can blend in other gaming elements (music puzzle games like Amplitude or RPG-based puzzle games like Puzzle Quest), but the driving force is clearly the puzzle solving element.

So how do you actually maintain interest in a longer form puzzle game like Quantum Conundrum? It’s honestly a game of chance. People stop playing games all the times for any number of reasons. Puzzle games add on the challenge of taking a singular gameplay conceit–the time reversal of Braid, the black on gray mystery of Limbo, etc.– and expanding it to a full length game.

So many of the popular mobile games are puzzle games because they’re often best enjoyed in small bursts. Could you imagine sitting down for four or five hours at a time to full clear Angry Birds or Cut the Rope? I couldn’t. It might take me a few months to go through all the stages playing a handful of puzzles at a time.

The complications come in when selling a full length, full price console or PC puzzle game. Nowadays, people expect more than the singular action of Tetris or Breakout for the usual console price of $40-plus dollars. Developers add in extra modes or build an elaborate story around a game genre that, until pretty recently, was all about beating stages and levels for a high score.

LimboIn many ways, these full-length, fully-featured console/PC puzzle games are still an emerging genre. The tricks that worked before–point and click mechanics, especially–don’t necessarily grab interest anymore. Experimental games with puzzle elements (like Journey or Limbo) tend to work best as adventure/platform games with some light puzzle elements rather than puzzle games with some light platforming to get to the next puzzle.

Injecting a traditional narrative into a puzzle game comes down to the story being told. Sometimes, that story isn’t worth dealing with the seemingly random introduction of new gameplay elements just to make the game harder. The line between challenge and obstacle is a fine one. In the puzzle genre (where some gamers are naturally going to be better at certain styles of puzzles than others), that line can be as fine as it is arbitrary.

I haven’t exactly rage quit Quantum Conundrum at this point. I really enjoy my time playing the game. There are just points where the level of frustration created by a particularly inflexible puzzle outweighs the joy of solving the puzzle. I just have to walk away and play something else for a few days.

Quantum Conundrum PrecisionIf the gameplay was the same in each stage, I would get bored and walk away. If it changed radically in style, I would get frustrated and walk away.

There’s just no way to predict how a gamer will react to a title, puzzle games especially. You can have the best, most inventive conceit to come around in years and fall short because one hard puzzle doesn’t logically flow with the gameplay up to that point. How we respond to games is up to a wide variety of factors that cannot be predicted. I’m not going to be my best at a puzzle game when I have a migraine the same way an arcade fighter fan is going to struggle to adapt to a fighting game that only uses the Wiimote.

The only thing that can be controlled is the actual functionality of the game and story. Do the controls work throughout the game? Does the story make sense and have a logical conclusion? Are there enough hints in the game to at least clue the player into the tools needed for a level? Everything else is up to the gamer’s preferences.

What do you think? Where do you draw the line when it comes to challenging video games? What are some of the puzzle/hybrid games that balance this out well? What game could you just not finish because the whole package didn’t work for you? Sound off with your thoughts below.

Litographs

Litographs: Kickstart the Expansion of Beautiful Art from Books

Litographs are an attempt to create a tangible form of digital book distribution. Danny Fein came up with the idea of creating word art inspired by classic books using the entire text of the book. Meaning, the image of Alice falling through the rabbit hole is comprised of the entirety of Alice in Wonderland.

Fein worked with a series of artists to come up with 50 designs, ranging from On the Origin of Species by Charles Darwin to Peter Pan by J.M. Barrie. The initial illustrations were created by 22 artists. Font size four text was used in various colors to bring the designs to life on poster form.

From there, Fein wanted to branch out to t-shirts as another tangible medium. Litographs, already problematic on the paper because of the tiny designs, would be a greater challenge on fabric. Fabric soaks up ink more than paper. Lines aren’t as crisp and size four text wouldn’t necessarily read well at all.

Danny Fein put in the legwork to find printers willing to go for the ride. Now, he’s asking for help on Kickstarter to create the first production run of the designs on t-shirts.

Litographs have already been funded. The initial run is complete. The reason to even bring it up at this point is the pre-order aspect.

The first four designs available are Alice in Wonderland, On the Origin of Species, Moby Dick, and The Great Gatsby. The project did so well that there will be a fifth design decided by public vote (Sherlock Holmes leads Peter Pan by a handful of votes as of this writing).

A $30 donation gets you the t-shirt of your choice. $40 gets you a print out of the poster of your choice. And $50 gets you the hand-printed poster of your choice. You receive a gift certificate, mailed out in time for Christmas, to choose whatever design you want at your price point. This could be the perfect gift for the lit nerd in your life.

I really am surprised that people don’t necessarily want a physical product to go with their digital files. We’ve embraced the digital licensing format that can all disappear in a minute if a big company decides you broke the rules or they don’t want a work out there anymore. Supporting a project like Litographs is a clever way to hang onto that tangible format that no one can legally take away from you.

The Sessions Review

The Sessions Review (Film, 2012)

Mark O’Brien is a professional poet and freelance writer who has spent most of his life in an iron lung. Stricken by polio at a young age, O’Brien developed a sharp wit and a philosophy that everything is funny. Mark decides that he wants to lose his virginity but fails in his attempts until he is offered a job writing an article on sex and the disabled. This leads him on a winding path to Cheryl, a professional sex surrogate who can offer him six sessions to teach him all about sexual contact and intercourse.

The Sessions MarkThe Sessions is a strange little jewel of a film. Ben Lewin directs and adapts the film from Mark O’Brien’s essay “On Seeing a Sex Surrogate.” It is a wry story, pairing up a Catholic priest and the man in the iron lung against the rest of the world that seems free to have sex whenever and wherever they want. The conflict between a very conservative faith and the wild nature of the greater world is only the start of the tension in the film.

John Hawkes’ portrayal of Mark O’Brien is a portrait in self defense mechanisms. He will cut you down with words if he doesn’t want to deal with you. He is blunt to a fault but only when he chooses to be. His O’Brien is also a kind, thoughtful man obsessed with the beauty of irony in the modern world and fearful of his own mortality.

Hawkes’ performance is all the more remarkable for his inability to move onscreen. O’Brien’s polio left him with minimal mobility in his face and neck. His spine is twisted and his body totally emaciated. Hawkes, through some phenomenal practical makeup work from Natalie Wood and her team, manages to bring out a large, believable persona that–through narration–refuses to cast anyone, no matter how cruel and thoughtless, as a bad person.

The Sessions CherylHelen Hunt also shines as the sex surrogate. Her portrayal of Cheryl is a brilliantly nuanced take on the role. There are so many layers going on internally that ride throughout her entire body like the waves on the ocean. You never know how she is going to react beyond a quick return to some guise of professionalism. This is a woman extremely conflicted over her professional role as a therapist. She struggles to process the charm of a man who wants nothing more than to make her–or any other woman–happy.

The Sessions is very funny and heartfelt the entire way through the film. The big question mark is the ending. This is not a film that deals in melodrama or schmaltz until its final lingering moments. It’s an ending that is at odds with everything else that came before it in the feature. The film could have ended a scene before and been a brave, bold exploration of sexual freedom from the perspective of a sheltered Catholic. Instead, the final scene overplays its hand in trying to turn Mark O’Brien into an inspiring figure. He was already inspiring. He didn’t need any outside help to prove that from the first scene of the film.

Rating: 7/10

Thoughts on The Sessions? Sound off below.

Gersberms Song

Watch: Gersberms (Yer Gervin Mah) by Hard ‘n Phirm

Comedy music duo Hard ‘n Phirm (Chris Hardwick, Mike Phirman) put out a new video last week that’s pretty special. The pair was inspired by the Ermahgerd meme to write a midtempo love song.

ErmahgerdNot familiar with the meme? It’s a silly image macro that started last March on Reddit. Someone found an old photo of a preteen girl with braces, pig tails, and an exaggerated excited expression passionately responding to a fistful of Goosebumps books. The image was captioned “Gersberms! Mah fravrit berks!,” in an attempt to capture the lisp created by heavy orthodontic gear. It quickly went viral, with the Ermahgerd (Oh my God) dialect applied to everything from pugs chasing tennis balls to random movie stills.

According to the Know Your Meme database, the popularity of Ermahgerd actually began to decline in September. I think that’s more a reflection of image macro sites moving onto new subject matter. From my own experience, I see this spreading over a wider swath of the online world and even sneaking into the daily speech of some of my students. The image macro creation might be falling, but the play on language is possibly becoming more widespread.

This loops us back around to the Hard ‘n Phirm video. Hardwick and Phirman got a number of notable guests to participate in the insanity of “Gersberms (Yer Gervin Mah).” Hayley Williams, lead singer of the Grammy award nominated band Paramore, sings the hook in Ermahgerd speak and appears in the video. The Big Bang Theory‘s Melissa Rauch plays a grown-up version of the original Ermahgerd girl and is almost unrecognizable. Artist Crystal Natsuko has a quick cameo as Bjork in the swan dress.

Then there’s the Swedish Chef. Every good throwback midtempo love song needs a guest rapper. Who better to bring the incomprehensibility of the Ermahgerd vowel swapping dialect to life than Mr. BorkBorkBork himself?

The video is mercifully subtitled so you can get all the jokes. It really classes up the whole thing.

Pitch Perfect Review

Pitch Perfect Review (Film, 2012)

If you’ve never been involved in a cappella music, the first 20 or so minutes of Pitch Perfect might be rough chop to to sail through. There are a lot of jokes in a faux-Diablo Cody wins the Oscar for Juno style about a lesser-known aspect of the college music experience. The cast is camping it up beyond anything to get such a wide release in recent memory. And everyone is a music-obsessed nerd who doesn’t even need to define the rules of music arrangement, music competition, or musician culture on a college campus.

Pitch Perfect is loosely adapted from the non-fiction book of the same name by Mickey Rapkin. Rapkin followed the 2006-07 a cappella competition season of Tufts’ The Beelzebubs, University of Virginia’s Hullabahoos, and University of Oregon’s Divisi. The focus of the book is trying to decode the minor rock star status of these groups on campuses. The students who know you exist and know what you do tend to be as fanatical about college a cappella as teenagers are for the latest pop stars.

Pitch Perfect Precision

Screenwriter Kay Cannon pulls from the general archetypes of these three groups to create two rival a cappella groups for the Pitch Perfect film. The Barden Bellas, the first all-female group to make the national finals, become the laughing stock of collegiate a cappella after an unfortunate accident onstage. They compete directly at every level with national champions The Treble Makers, an all-male group with a fantastic reputation on campus. The Bellas recruit wannabe music producer Beca to sing with them, but struggle over who really controls the group puts their championship ambitions on shaky ground.

Pitch Perfect is almost overwritten. It gives the fantastic ensemble cast a whole lot of room to play, but perhaps tries too hard to please everyone. The first 20 minutes are symptomatic of the greater problem with the film. This is a film that knows its target audience (a cappella fans) are going to find the film, so it doesn’t really try to open up that element of the story to a wider audience. Instead, they layer on tons of jokes and over the top characters to draw people in despite the niche subject matter.

For the most part, it’s successful. Standouts Anna Kendrick (as Beca), Anna Camp (as Aubrey, the Bellas’ leader), Brittany Snow (as Chloe, second in command), and Rebel Wilson (as Fat Amy, the best singer in Tasmania) slay every scene they’re in. The quartet almost act as a less outrageous version of Bridesmaids within the greater hybrid sports/dance team movie.

Pitch Perfect Ensemble

Don’t get it twisted. There is nothing innovative about the structure of the film. Pitch Perfect firmly falls in the same territory as Bring It On, The Bad News Bears, and the Step Up series. A group of underdogs find a few secret weapons that bring them up to the level of their competition after a major setback.

The difference is the use of music. For all the “this is one doodle that can’t be undid, Homeskillet” of the dialogue (a ca-stop-with-the-terrible a cappella puns, for God’s sake), the real draw is the music. The arrangements in Pitch Perfect are very strong. They define the character of the groups and the progression of The Bellas as they fight for the national title.

If something seems awkward or off, it’s intentional. If something seems really sad, it’s intentional. The use of music does more to define the arcs of these characters than the over the top eye-rolls and pratfalls of the willing cast. The vocal performances also sound organic, with mixing that adds just the right level of reverb to shower stalls, alleys, and the different auditorium styles the singers compete in.

Pitch Perfect is a fun film. The ambition comes through in the presentation of the music and the performances of the ensemble cast. The story is strictly boilerplate. Everything else is the innovation. You might not come out with a better understanding of how a cappella music competition works, but you will have a lot of respect for the cast of rising stars giving it their all in every scene.

Rating: 7/10

Thoughts on Pitch Perfect? Share them below.

Sweet Fever IndieGoGo

Sweet Fever Needs Your Help

Sweet Fever, the web series about a candy store owner willing to do anything to earn the top prize in a professional pillow fighting league to save her store, needs a little help to finish their first season.

I raved about the show over the summer. Here’s why: it’s a genre-bending comedy series fully committed to a 1970s grindhouse/B-movie vibe. They’ve done horror, romantic comedy, and espionage thrillers in five episodes. Who knows what they have planned for the season finale?

Now, the creators of Sweet Fever are trying to crowdfund the series finale. They’re not asking for much, either. $2200 means seeing Sweet Fever finally take the ring and go for the cash prize.

Here’s their IndieGoGo fundraising video.

Notice anything interesting? They’re using the plot of the show to raise funds. This is not a “please help, send monies” campaign. 20 seconds of the video explain why there’s an IndieGoGo campaign. The rest is the cast continuing the story of Sweet Fever training for her debut fight. I applaud them for actually delivering entertaining content to sell the series on its own merits rather than a sympathy plea or over the top sales pitch.

The IndieGoGo campaign ends on 5 December. As of this writing, they’re just $174 away from meeting their goal. Consider contributing a few dollars to help a strong, smart web comedy series end their debut season with a bang.

Flight Review

Flight Review (Film, 2012)

In Flight, Denzel Washington stumbles around for two hours as a chronic alcoholic, coke fiend, and marijuana enthusiast while slurring out that he’s fine to take the stand in a hearing to determine if his alcohol and drug abuse caused a plane to crash land and kill six people on board. He meets a heroin addict/female savior who tries like hell to get him clean after she OD’d and wound up in the same hospital as him. His lawyer is a cold and calculating man just trying to stop the pilot’s union from taking a financial hit on the crash. His union advocate repeats no less than a dozen times “you can’t drink before the hearing” in his handful of scenes on film. And his drug dealer laughs about the press and comes across as the only realistic and cinematic character in the film.

To say that Flight is a miscalculation is an understatement. Much like an airline pilot forced to flip a plane upside to crash land in a field, Flight feels like the entire cast is flying blind. Perhaps they improvised the entire film and their ability to maintain such consistent key phrases from the big money prize board should be commended.

Flight ReviewUnfortunately for that theory, there is a credited screenwriter for this pablum. John Gatins (Real Steel, The Shaggy Dog) literally has the cast circle the drain, danging onto poorly repeated metaphors and plot points for the middle hour of the film until anything interesting happens again. The entire “she loves him so she’ll save him” subplot could be cut with no impact on the structure of the story. It’s just another way to shovel in more addiction story cliches into a film that didn’t need them.

Flight starts off with so much potential. The first 30 minutes are a strong thriller about an ill-fated flight. There’s genuine shock value found in opening this film with a clear look into pilot Whip Whitaker’s daily routine. That he can so calmly assure his flight staff that he’s good to take off in the middle of a terrible storm after what he did is shocking. The tension only builds from there until the plane hits the ground.

Director Robert Zemeckis, stepping away from the unyielding death masks of his decade of motion capture nonsense, manages to sell each individual scene as important. There is something of interest or worth in every scene even if it’s the 37th time we’ve seen Denzel Washington reach blackout drunk phase and fall on the floor next to a pile of cocaine. The plane crash and direct lead-in to the hearing at the end of the film are masterfully built sequences of suspense. No amount of visual wizardry or quality acting can connect the dots in a film that, on the page, has no identity of its own.

Ultimately, this is a case of not selling your best assets. Flight could be a tight legal thriller about where to place responsibility in the wake of terrible tragedy. Is it the fault of the unfit pilot? The ill-maintained plane? An act of God? Or some combination of those and other factors? Those are the most effective moments in the two-plus hour feature.

Instead, Flight is mostly a tired character study into the mind of an addict. It has absolutely nothing new to say about those circumstances. Actually, it does say something new, but saying “coke dealers are awesome” isn’t exactly a feel-good positive message.

Rating: 3/10

That’s one point for every John Goodman as a coke dealer scene. He’s almost worth the price of admission.

Share your thoughts below.