Tag Archive for sci-fi

RIP Ray Bradbury (1920-2012)

Ray Bradbury, one of the all time great authors of speculative fiction, passed away today at 91 years old. Where most genre authors are known for one great work, Bradbury goes down in the record books with several iconic titles.

His debut novel The Martian Chronicles weaves an intricate tapestry of life on Mars for the first colonial settlers. Fahrenheit 451 is one of the most influential science fiction novels of all time, speculating on a future where information and opinions are controlled by the destruction of every book in existence. Something Wicked This Way Comes and The Halloween Tree are seminal works in the canon of youth horror and two of the best Halloween-set novels ever written.

Bradbury wrote for television, theater, and film. He composed over 400 short stories and novellas. He saw great critical and commercial success in his lifetime and used his fame to fight for literacy and libraries.

The man is an icon and he will be missed. I believe his own words serve as a fitting tribute. via Letters of Note

I discovered there was a typing room where you could rent a typewriter for ten cents a half hour. I moved into the typing room along with a bunch of students and my bag of dimes, which totaled $9.80, which I spent and created the 25,000 word version of “The Fireman” in nine days. How could I have written so many words so quickly? It was because of the library. All of my friends, all of my loved ones, were on the shelves above and shouted, yelled and shrieked at me to be creative. So I ran up and down the stairs, finding books and quotes to put in my “Fireman” novella. You can imagine how exciting it was to do a book about book burning in the very presence of the hundreds of my beloveds on the shelves. It was the perfect way to be creative; that’s what the library does.

raybradbury RIP Ray Bradbury (1920 2012)

Film Review: Hellevator: The Bottled Fools (2004)

There is going to be a lot of horror content this month. I’m participating in the Summer Screams Challenge from Cinefessions.

Hellevator: The Bottled Fools is a Japanese cyberpunk film. In the distant future, everyone lives in a departmentalized infrastructure with elevators as the only means of transportation. A female student, addicted to banned cigarettes, accidentally causes an explosion that kills over 100 citizens and suspends movement on 15 trains. Through a series of flashbacks brought on by interviews, you find out what happened on the girl’s elevator ride derailed by her own actions.

hellevatorsociety Film Review: Hellevator: The Bottled Fools (2004)

The future of Hellevator tries to dispose of problems rather than solve them

Hellevator is strange. There’s really no other way to describe it. It’s sci-fi/horror with strong Orwellian imagery and really over the top performances. It’s not enough for a pair of inmates to be chained to a pole in the elevator. One has to talk in reverse like a man possessed and the other shrieks, laughs, and sticks his tongue out every chance he gets. A businessman has to be conniving and greedy and a civil employee has to be robotic and unerring in her every action. It’s an absurd film of extremes that washes over you like waves of a nightmare.

It’s intentionally ugly, too. Harsh yellow lights are used in the dull elevator to make everything seem toxic. The passageways surrounding the elevator system are dirt filled subways filled with homeless people and black market merchants. People who start out looking normal are forced to contort themselves into disturbing parodies of human emotion.

If nothing else, Hellevator: The Bottled Fools is a true cyberpunk story. Everything comes down to the failure of a future technology-driven society to protect the lowest people on the planet. Prisoners are beaten bloody for not standing straight and little children are given reanimated brains attached to robots as toys. The story is designed to make you think about how a society that advanced has completely failed the needs of the people.

hellevatortechnology Film Review: Hellevator: The Bottled Fools (2004)

This futuristic society has missed the mark on protecting children

The problem with Hellevator is simple: it’s random. You’ll either like or hate the meandering series of events that may or may not actually happen. The protagonist quickly proves herself an unreliable narrator.

To the credit of writer/director Hiroki Yamaguchi, he does use that device well. You reach the point where you’re as desperate as the characters trapped in the elevator. You don’t know what is happening, why it happens, and when it will end. You see the story from one perspective, then immediately jump to an incongruent conclusion. Then you jump out of the elevator to the interviews where another interpretation is thrown at you. The story intentionally doesn’t add up because it’s a portrait of a broken society rather than a singular narrative.

Hellevator: The Bottled Fools is an ambitious sci-fi/horror film, but not necessarily a great one. It tries to do a lot but is so designed to confuse and infuriate that little sticks once the credits roll.

Rating: 5/10

Have you seen Hellevator: The Bottled Fools yet? It’s available on Netflix Instant right now if you haven’t. I’d love to hear some other thoughts on it.

Inaugural Cinefessions Summer Screams Challenge – Sketchy Details’ List

Cinefessions is running a fun horror movie challenge this month. Essentially, you watch as many horrors as you can and keep an updated list going on your own blog. Each feature is worth 1 pt and each hour of horror television is collectively worth a point. Bonuses abound.

I’m throwing my hat in the ring because I watch a lot of horror anyway and the scoring system interests me.

The List

Week One: Sci-Fi/Horror Bonus (1-3 June)
Week Two: Slasher Films (4-10 June)
Week Three: Alien Invasion Films (11-17 June)
Week Four: Creature Features (18-24 June)
Week Five: Pandemic Films (25-30 June)

  1. Hellevator: The Bottled Fools (2004) IMDB
  2. The Screen at Kamchanod (2007) IMDB
  3. Flatliners (1990) IMDB
  4. The Invisible Man (1933) IMDB
  5. Prometheus (2012) IMDB
  6. We Need to Talk About Kevin (2011) IMDB
  7. Safety Not Guaranteed (2012) IMDB
  8. Trollhunter (2011) IMDB
  9. Dolls (1987) IMDB
  10. Hisss (2010) IMDB
  11. Monkey Shines (1988) IMDB
  12. The Golem (1920) IMDB
  13. Mad Monster Party (1967) IMDB
  14. Pontypool (2008) IMDB
  15. The Evil Dead (1981) IMDB
  16. Resident Evil: Degeneration (2008) IMDB
  17. 2012: Zombie Apocalypse (2011) IMDB
  18. The Stuff (1985) IMDB
  19. Bowery at Midnight (1942) IMDB
  20. Creepshow (1982) (for the segments “The Lonesome Death of Jordy Verrill” and “They’re Creeping Up On You”) IMDB
  21. Zombie Girl: The Movie (2009) IMDB
  22. The Masque of Red Death (1964) IMDb
  23. Otto; or, Up with Dead People (2008) IMDB
  24. The Black Belly of the Tarantula (1971) IMDB
  25. Night of the Comet (1984) IMDB
  26. Zenith (2010) (Though not a deadly epidemic, Zenith hinges on the conceit that altering human genetics to eliminate any sensation of pain is a nightmare worse than death) IMDB
  27. Dead & Buried (1981) IMDB
  28. White Dog (1982) IMDB
  29. Night of the Living Dead (1968) IMDB
  30. Night of the Living Dead (1990) IMDB

The Checklist

Watch a sci-fi or horror film from each specific sub-genre:
X Comedic Horror (Night of the Comet, 1984)
X Comedic Sci-Fi (The Invisible Man, 1933)
X Cyberpunk Film (Hellevator: The Bottled Fools, 2004)
X Dystopian Film (2012: Zombie Apocalypse, 2011)
X Giallo Film (The Black Belly of the Tarantula, 1971)
X Psychological Horror (Pontypool, 2008)
X Space Opera (Prometheus, 2012)
X Splatter Film/Gore Film/Torture Porn (Otto; or, Up with Dead People, 2008)
X Supernatural Horror/Ghost Film (The Screen at Kamchanod, 2007)
X Time Travel Film (Safety Not Guaranteed, 2012)

Watch a sci-fi or horror film that falls into each of the following years:
X 1900 – 1939 (The Golem, 1920)
X 1940 – 1959 (Bowery at Midnight, 1942)
X 1960 – 1979 (The Masque of Red Death, 1964)
X 1980 – 1999 (The Stuff, 1985)
X 2000 – 2012 (Zenith, 2010)

Watch a sci-fi or horror film that fits into the following categories:
X Watch a Documentary (Zombie Girl: The Movie, 2009)
X Watch a Film Based on a Novel (We Need to Talk About Kevin, 2011)
X Watch a Film Based on a Video Game (Resident Evil: Degeneration, 2008)
X Watch a Film that Appears on the Video Nasties List (Dead & Buried, 1981)
X Watch a Film that Contains an Evil Animal (Monkey Shines, 1988)
X Watch a Film that Contains an Evil Child (Night of the Living Dead, 1968)
X Watch a Film that Contains an Evil Doll/Puppet (Dolls, 1987)
X Watch a Film that is Currently in the Criterion Collection (White Dog, 1982)
X Watch a Film that is “Not Rated” or “Unrated” (Hisss, 2010)
X Watch a Film that is Rated “X” or “NC-17” (The Evil Dead, 1981)
X Watch a Film that was Nominated for an Academy Award (Flatliners, 1990)
X Watch a Foreign Film with Subtitles (Trollhunter, 2011)
X Watch an Animated Film (Mad Monster Party, 1967)
X Watch an Anthology Film (Creepshow, 1982)
X Watch a Remake or a Reboot (Night of the Living Dead, 1990)

Viewing Points: 52

The Checklist: 30

Total Points: 82

Watch: Vessel

Danny sees something on the wing. It’s not a gremlin and we haven’t entered The Twilight Zone. Just because no one else notices the strange lights outside the plane doesn’t mean they’re not really there.

vesseldanny compressed1 Watch: Vessel

Danny is the first person to see the aliens in Vessel

More accurately, Danny sees some unidentified object flying right at the late night plane he’s riding on. It disappears briefly before landing on top of the plane. The electricity goes out and all controls are shut down.

This is the premise of the short film Vessel from director Clark Baker. The movie combines a lot of practical effects with some nifty CGI to tell a horror/sci-fi story about not so friendly visitors. The sickly yellow lights are creepy enough on a should-be bright white plane before a single alien shows up.

Vessel is moody, well-produced, and hard to shake off. It’s the kind of mixed genre story perfectly suited to short film. In just 13 minutes, you experience first contact in mid-air and it’s not pleasant.

Vessel has a great website with a bunch of behind the scenes photos and concept art. It’s worth exploring after you finish the short. via Shock Till You Drop

Thoughts? Love to hear them. Sound off below.

The Sound of Alien: Misplaced Expectations

Recently, I had the opportunity to watch Alien with a group of people for the first time. I was really getting into the pacing and style of Ridley Scott’s approach when someone started started talking about the lack of music. It seemed like an odd complaint to me until I started to think about what they meant.

Horror movies use scoring for a few different reasons. The most obvious is building tension. Jaws relies on the John Williams’ score to establish the shark attacks. The Exorcist uses “Tubular Bells” to set the audience on edge. Odd sounding music is one of the calling cards of the horror genre. It just sets the audience up to be scared.

At the same time, those unnerving music cues let the audience know something is going to happen. Yes, you quickly learn to fear the leading tone of the tuba in Jaws. The music also lets you know a scare is coming. You work yourself up because you start thinking about the scare. At the same time, the music lets you adjust to the rules of the film. The scares become bearable because you realize, even on a subconscious level, that it’s coming up.

alienfacehugger The Sound of Alien: Misplaced Expectations

Even the life sucking aliens don't make a peep.

Which brings us back to Alien. You don’t get that courtesy in Alien because Alien only has two clear music cues. Jerry Goldsmith wrote lovely Classical-styled scoring that isn’t even used in a traditional way until the last moments of the film. The first cue is a character listening to music in his quarters. Neither is connected to a scare.

So how does the audience learn to cope with the twists of Alien? They don’t. Everything, from a cat popping out of a dark room to an alien bursting throw a chest, is an unpredictable and shocking moment. It’s part of what makes Alien such a raw experience.

The cat in particular is used brilliantly. Two of the characters are obsessed with the well-being of an orange tabby that gets loose on the ship. The cat jump scare is a cliche that usually emits an eye roll the first time it pops up in a modern horror. For me, it’s used best in Alien. You get hit with it again and again. When you think nothing is going to happen, the cat pops up. When you think it will be the cat, it’s an alien. When you think it’s an alien, it’s the cat. These cycle over and over in the second half of the film and never fail to make me jump.

alienflame The Sound of Alien: Misplaced Expectations

You don't even get the satisfaction of Ripley firing up the gigantic flame thrower in Alien.

But how come those scares work even on someone like me who has seen Alien many times? It’s hard to say for certain. I would argue that the lack of music makes a big difference. There just isn’t a big cue to let you know that something is coming. There is no instantly recognizable sound to remind you that the cat is coming up again. You’re left as defenseless against these scares as the crew of Nostromo is against the alien attacks.

Alien does not coddle you with the traditional orchestral cues of the horror genre. It goes even farther, stripping a lot of expected sound effects from the soundtrack. Sure, you get footsteps, pipes banging, and doors closing, but only when it’s convenient to the story. Ripley comes charging down a hallway with a flamethrower already lit. You just never get to hear the louder sound of it firing up to warn you its coming. The image is striking because it is so unexpected in context.

Is the lack of scoring in Alien a gimmick? I don’t think so. The quality of the storytelling and the directorial approach justify the omnipresent threat of unexpected events. The original tagline even relies on the concept. If no one can hear you scream in space, why would you expect any use of sound to follow horror movie standards?

aliencrew The Sound of Alien: Misplaced Expectations

Silence is golden for the crew of the Nostromo.

If anything, the two uses of original scoring are more of a distraction in Alien than the silence before the scares. I can understand someone listening to music on a portable stereo. It just doesn’t feel necessary in the grand scheme of the story. Everyone else is content to go about their business in silence. Why break that? You don’t really learn anything that the casual Hawaiian shirt and ball cap didn’t already let you know.

The intrusion of scoring in the final moments of the film comes across as more of a ploy than the lack of music before. That sudden injection of music is almost cheesy and doesn’t provide the expected catharsis of a sweeping theme at the end of a horror. You get so used to the silence that the predictable lead in to the closing credits immediately cuts the tension in a bad way. There is no time to linger on the conclusion of the story. The music sends you right back to the reality without anytime to process what you saw.

Silence might have been the answer at the end of Alien. As much as I love horror film scoring, I do wonder how directors could work with composer to shake up genre standards. Ridley Scott proved the efficacy of silence in the same way, say, Carnival of Souls showed that any music can become menacing in context. I really would like to see what other scenarios lend themselves to such a sparse sound design. It might not satisfy everyone, but it could shake up how people experience the modern horror genre.

Thoughts? Love to hear them.

Presenting Dr Whooves

I like Doctor Who. I think it’s a fun sci-fi show with a good sense of humor and a big heart. What started as an educational TV show transformed into something far bigger than anyone could have ever expected.

I’m also fascinated by this My Little Pony: Friendship is Magic Internet culture. I’ve only seen one episode–the now-redubbed Derpy Hooves episode–and can’t get over how a simple little children’s show about tolerance (and magical ponies/unicorns/pegasi) has become an all consuming meme.

nycctardissketchy Presenting Dr Whooves

MLP:FIM versus the Daleks

Naturally, the good Doctor would eventually encounter the ponies. There had to be a crossover. I mean, I saw it at NYCC. In the venn diagram of sci-fi/fantasy fans, Doctor Who and My Little Pony: Friendship is Magic had to meet. Both have such a large online presence that the mashup is inevitable.

This is not to say Dr. Whooves and Assistant is the first meeting of Doctor Who and MLP:FIM. It’s not even the first time someone has called him Doctor Whooves.

What this short video does is provide a slick crossover story. The Doctor crash lands on Equalia, completely unaware that he has taken on the form of a pony. He runs into a confused little pony (Derpy Hooves) who gets him to realize what he has become and why the TARDIS has taken him to Equalia.

Dr. Whooves and Assistant is supposed to be the start of a collaboration series on Newgrounds. Whether more episodes are made is another issue entirely. The only short so far is cute, funny, and well-executed. I’ll be looking forward to more in the future.

Book Review: Corridor by Robin Parrish

Corridor is a twisted science fiction novel for a YA audience. Troy wakes up in a blinding white room with the voice of a girl, Victoria, in his head. Victoria tells him he has to run in order to survive. Before he can understand what she means, the ground he sits on collapses beneath him. Troy is trapped in a life or death battle with a sentient and ever-adapting labyrinth taking him through the harshest environments known to humankind.

corridorbyrobinparrish Book Review: Corridor by Robin Parrish

In Corridor by Robin Parrish, the rules of the game never stop moving or adapting.

Robin Parrish writes in a clear and authoritative third person limited perspective. He does not step away from Troy’s plight to explain what is happening. What you do learn is told entirely through the challenges and nothing more. The result is a novel that crosses over from too blunt to an accurate reflection of split-second decision making.

Are Troy and Victoria likable characters? No. We never learn enough about them beyond personal tragedy to gauge that. They’re more developed than foils, but not anywhere near as developed as your typical sci-fi survivor/last one archetype.

But are they empathetic? Goodness, yes. We believe Troy’s desperation and Victoria’s panic because Robin Parrish keeps them in the moment. If they have time to talk, it’s fleeting. Time is constantly ticking away and Troy will not live long enough to meet Victoria in the flesh if he does not keep running. The novel only works as well as it does because the two leads are believable. We can connect to their emotional states because the stakes are obvious.

Corridor does suffer from an overly episodic structure. The rules of the environment may shift within a task, but the look, style, and details do not change beyond the initial presence of danger. The only time the parameters of a really well planned alternate universe grow is when Troy moves into another room.

The rooms are defined by color on a very basic level. White is light, orange is fire, and green is plant life. Parrish could have delivered a more compelling world by playing against these expectations. Why does blue have to be water and ice? It could have been space, depression, fear (shivers, as if from cold), blood, or something unrelated to add more challenge to Troy’s tasks. The rooms themselves are menacing and imaginative, but the linear relation to common associations is perhaps a bit too plain.

Corridor is being marketed as Hunger Games-ish in content, which is sadly a poor reflection on Parrish’s intentions. He did not set out to write a great commentary on modern society or teach a lesson about the fleeting nature of fame or the harsh reality of war. His goal wasn’t even to create a strong and self-reliant protagonist. He wanted to make a twisted game come to life in the world of science fiction and he succeeded.

A better parallel would be Cube, where there is no guarantee that anyone will survive the ever-changing environment. There is an internal logic to the structure of the challenge. It’s just not the most direct logic. The guiding force is obvious in hindsight and acts as a strong denouement at the end.

Robin Parrish subtitles the novel A Mythworks Novel, implying some kind of series to come from Corridor. It’s hard to imagine where he would take it. Will it be a collection of related novels in the same universe? As close to a continuation of Corridor as possible given what happens in the novel? Or will it be some kind of exploration of the limits of YA science fiction? All of these seem possible given how Corridor works. If the books stay consistent in quality, it’ll be worth exploring future books.

Thoughts? Love to hear them.

Blu-Ray Review: Battle Royale: The Complete Collection

battleroyalethecompletecollection Blu Ray Review: Battle Royale: The Complete Collection

A sharp blood-stained school uniform finishes off this manga-sized Battle Royale Blu-ray collection.

Battle Royale is riding the wave of good fortune surrounding The Hunger Games to its first proper home video release in America. Kept at bay for many years due to its original proximity to the Columbine High School shootings, this modern masterpiece about a group of junior high students forced to fight to the death has gained a tremendous worldwide reputation. The original novel from Koushun Takami spawned an award winning film adaptation, a controversial sequel, a popular manga series, and a strong reputation for shock value and sci-fi innovation.

The Blu-ray set, subtitled The Complete Collection, feels like a no-brainer purchase for fans of the series. I didn’t give it a second thought when I shelled out the extra fifteen bucks on Amazon to get four discs of goodies. But does the largest release constitute the best value? It turns out that The Complete Collection is a decidedly mixed bag beyond the single best transfer of Battle Royale released in America.

Disc Two: Battle Royale (2000, theatrical release)

Director Kinji Fukasaku turned a lot of heads when he decided that his 60th feature film would be an adaptation of uber violent dystopian/teen romance/coming of age/social satire novel Battle Royale. What could a 70 year old man bring to a story about young teenagers fighting to the death with their friends and classmates? Anyone who doubted Fukasaku’s relation to the project was shut down as soon as the film began screenings.

Battle Royale is one of the most heart breaking and fully realized visions of an alternate future to grace the world of cinema. After WWII, Japan and China formed an alliance that reset the balance of power in the world. Now, at the dawn of the millennium, young society is in chaos. Children refuse to go to school and actively fight against authority.

The government’s response is the Battle Royale Act. This increasingly popular program sees a randomly selected classroom of 9th graders dropped off on an abandoned island with weapons and explosive devices strapped to their necks. If more than one of them is alive after 72 hours, they all die. Only one victor can emerge to reach the honor of adulthood.

battleroyaleposter Blu Ray Review: Battle Royale: The Complete Collection

42 young students are forced to choose between life and death in a twisted government game.

As grim as the premise sounds, Battle Royale is as sensitive as it is bloody. Kinji Fukasaku did an incredible job getting 42 teenage(ish) actors to develop motivations and react in realistic manners. The result is a film that elicits laughs as often as shock value. The story only works because Fukasaku made sure we care about the children.

In a wise decision, Fukasaku had screenwriters Koushun Takami and Kenta Fukasaku (his son) play up the importance of the most shocking stories. The first couple to commit suicide have a beautiful and meditative moment on the edge of a cliff before jumping to their doom. A young track athlete gets to confront the boy who ruined her reputation in a satisfying moment of justified revenge. Most important of all, the two most cold-blooded killers in the game–a silent transfer student and a charming bad girl–get to show off just how dangerous the motivation of a life or death battle can be. While Takami’s original novel contains these moments, they are given equal weight with the other students’ experiences in the story. Fukasaku was not afraid to play favorites in order to make the best film he could.

The emotional core of the film is the love story of Shuya Nanahara and Noriko Nakagawa. The two TV veterans–Tatsuya Fujiwara and Aki Maeda–make the relationship feel real. These are two young people who were afraid to approach each other romantically in school. Drawn together by a shocking twist early in the game, Shuya and Noriko team up with their terrible weapons (a pot lid and a pair of binoculars, respectively) to find a way out of the games together. They never lose faith in each other because they know that neither one of them would survive on their own. It’s a beautifully realized arc that is edited within an inch of its life to never overwhelm the all consuming presence of the game.

Battle Royale has never looked this beautiful in America. I was practically crying at some of the visuals on the island. Though the tension played a role, the juxtaposition of the beautiful cinematography and the unimaginable violence shocked me into responding. By the end, I was numb and exhausted. The film is overwhelming in the best way possible, forcing you to experience every moment without a chance at escape.

Rating: 9/10

Page 2: Battle Royale II: Requiem

Page 3: Special Features

Film Review: The Hunger Games (2012)

Book to film adaptations are hard. They’re even harder when the book is a hot property, widely read and beloved. Couple that with a fully realized character study taking priority over narrative action and you can easily see a great story ruined on the big screen.

Any doubts I had about adapting the tightly wound first person prose of The Hunger Games into a feature film disappeared completely by the end of the film. Gary Ross, Suzanne Collins, and Billy Ray wisely expand the story beyond the knowledge of leading lady Katniss Everdeen to create a rich introduction to an especially repulsive dystopian future. Katniss is the driving force of the story, but hers is not the only story being told.

thehungergameskatnisseffie Film Review: The Hunger Games (2012)

The shock of sacrificing her own life to save her sister hits Katniss at The Reaping.

Katniss Everdeen is a 16 year old girl in the coal mining district of Panem–the nation to rise from the ashes of a disaster that destroyed all of North America. Every year, one boy and one girl from each of the twelve districts is trained to fight to the death for the amusement of the Capital city residents. Only one child can come out alive in a high stakes reality show where your entire goal as a tribute is to make the audience love you. With love and adoration comes gifts–weapons, food, medicine–that can give you the edge you need to stay alive and emerge victorious.

The biggest issue with The Hunger Games is the hour long lead up to the actual combat. Many details had to be changed from the novel to streamline the proceedings and appeal to a wider audience. That is to be expected. Unfortunately, this leads to moments that are a bit too cloy in their exposition. There was audible laughter, for example, when Katniss’ younger sister Primrose gave her a mockingjay pin as a good luck charm. Katniss had literally given the pin to the young girl five minutes before with the promise that nothing bad could happen if she wore it. Yes, it was necessary to streamline the story of the pin that will become synonymous with Katniss in the games (in the sequels), but did it have to be done in such a clunky and absurd way?

The first hour is littered with moments like this. They do nothing but confuse people who haven’t read the book and turn off people who have read it. Substituting characters is to be expected. Adding sub-CW original series happenstance just to stress important elements for the future films is lazy. It is not a matter of straying from the novel as some guide cast in steel. It is a matter of choosing some very poor devices to fill in the gaps. Sure, they fill the holes, but the finish is so rough they stand out more than the holes would have.

Thankfully, the film drops these twee moments as soon as the games begin. It is here that Jennifer Lawrence gets to demonstrate the full range of her acting abilities as Katniss. With the exception of the few moments showing the game room, Haymitch wooing sponsors, and Katniss’ family back home watching, the camera never leaves Katniss. We are following her track of the reality show from beginning to end. That means we see her exhaustion, fear, hunger, panic, sorrow, rage, confusion, weariness, doubt, and excitement in every phase of the games. Lawrence does so much to elevate the story beyond cheap thrills and teen romance that I cannot imagine The Hunger Games working with another leading actress.

thehungergamesceasar 281x300 Film Review: The Hunger Games (2012)

Stanley Tucci comes close to stealing the show as televised Hunger Games host Caesar.

The acting all around is excellent. Stanley Tucci’s Ceasar benefits from taking on the role of color commentator during the games. Much of the exposition from the novel–identifying plants, traps, and genetic monstrosities–is dumped in his lap. It was that or have a nonstop voice over of Katniss’ inner monologue. She is not a talkative character, but Ceasar makes his living turning horrors into entertainment. Tucci delivers these bizarre lines in such a cheesy talk show fashion that you can imagine how the citizens of the Capital can fall in love with the ghastly combat on display.

Woody Harrelson, Lenny Kravitz, and Elizabeth Banks lead Katniss and Peeta’s support team as Haymitch, stylist Cinna, and escort Effie. Harrelson gives a subtle turn as a jaded former champion hooked on booze to escape his inability to save children from death in the arena. Kravitz is the kindest adult in the film, offering a loving and genuine sense of support for Katniss through outrageous eye-catching fashion. Banks is so strong at delivering unintentional villain as Effie that I began to wish she could have joined Ceasar in the color commentators’ room. Banks’ Effie views herself as a brilliant task masker giving the wretched and worthless District 12 children a final moment of real society before their unavoidable demise in the games. That separation from the tributes creates a perfect spectrum of confusing advice for Katniss and Peeta leading into combat.

thehungergamesposterreview 196x300 Film Review: The Hunger Games (2012)

Jennifer Lawrence earns Katniss Everdeen's nickname "The Girl on Fire" with an award-worthy performance.

To director Gary Ross’ great credit, the children playing major roles in the film give strong, natural performances. I have a sinking suspicion that there are hours and hours of cut footage of the tributes interacting in training and in the games. The focus has to be on Katniss to actually be The Hunger Games, so these scenes had to go. The results are alliances that feel dangerous and true, fully realized characters, and a growing sense of dread and unease as the surviving children come close to attaining their freedom. By chance, this forced sense of community results in nuanced performances from actors as young as 12.

Much has been said about the decision to use shakycam in The Hunger Games. As someone who actually got ill during The Blair Witch Project and Cloverfield, I can gladly report that the use of shakycam has been greatly exaggerated. There is a difference between using fast cuts/quick camera movements and using long shots that refuse to stay focused on the subject. Ross’ vision is to capture the reality TV aspect of the games ala Big Brother–thousands of cameras watching every move from the time of the reaping until the declaration of a victor. The quick edits and montage of the initial bloodbath add great weight and complexity to a twisted picture.

The only big let down is the obvious attempt to play up the cliffhanger that ends the novel. Events that take place in the second book are shoehorned into the final moments to raise the tension and set up the rest of the series. Though executed well, it felt like the film was a “to be continued” screen away from saying “give us more money in another year or so.” There is no reason that this film should not have felt like a self-contained vehicle telling the story of the 74th Annual Hunger Games. Instead, it’s a mostly cohesive film that leaves a few too many threads hanging to come together as strong as it should in the end.

It is hard to imagine that any fan of the novels will be truly disappointed by The Hunger Games film. It’s a companion piece that pulls back the curtain on the Capital and the mechanics of the game. Similarly, any action, adventure, or thriller fan will find something to enjoy in this big screen adaptation. The technical execution and level of acting are so high that you would really need to build yourself up to hate the film no matter what to leave dissatisfied.

Rating: 8/10

Thoughts? Love to hear them.

Battle Royale & The Hunger Games: A Case for Acceptance

Sometimes, I like to dig around the IMDB message boards to get a feel for movie trends. I look through the list of popular films on the front page and wade through all the trolls to see what big ideas are being bandied about. When a bunch of people are digging into an idea I’ve thought about for a while, I know I have to write about it before the topic has lost its weight.

The subject is Battle Royale versus The Hunger Games and I’ve been trying to write about it for real since January. The reason it’s taken so long to get here is simple: reading The Hunger Games completely reversed my thinking on the subject. I wouldn’t dream of writing a real critical piece without actually reading the source material, but that doesn’t mean I don’t start to think of arguments based on research and what I know for sure.

The issue at play here is one of plagiarism versus parallels. How can we tell if intellectual theft has occurred when the core of the idea has been around for centuries? It’s a tricky topic because it places the intentions of the author against the finished product that can easily take on a life of its own.

I can firmly say that I do not believe Suzanne Collins intentionally did anything wrong. I’m willing to take her at her word that she has not read Battle Royale or seen the film. The inspiration she cites–reality TV, the Iraq War, the Vietnam War, and the myth of Theseus–add up to the story she told. Do I think that, at some point, she might have heard about the popular Japanese property? Is there a chance it influenced her on a subconscious level? Yes.

But that’s no different than any other writer. We experience things–life, media, reviews, theories–and they eventually come out in unexpected ways. If she didn’t set out to steal ideas and approached the story in such a radically different way, she didn’t plagiarize Koushun Takami’s work.

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Do similar bold, graphic, representational covers mean the stories are the same?

The parallels between The Hunger Games and Battle Royale are not a case a plagiarism. They are a case of post-apocalyptic framework leading to a similar set of circumstances. How many post-apocalyptic novels and films use gladiatorial combat as the impetus for social commentary? Too many. It’s a way of predicting a future created through corruption based on a past that actually happened.

The threat of brutal death delivered under the public eye has been a common literary and cinematic device for decades. Shirley Jackson famously played up the random victim of public spectacle in “The Lottery.” Running Man, both Stephen King’s novel and the film, predicted the kind of reality TV content that became enough of a cultural zeitgeist to inspire modern writers to criticize the form with televised murder again and again. Both versions of Death Race as well as Videodrome take the spectacle further, punishing anyone who tries to silence the system with mandatory participation in the games. Even Series 7: The Contenders predicts teenagers being thrown into these games with the inclusion of a high school student in the “win three seasons to earn your freedom” kill or be killed reality show. Did all these films and novels steal from each other? Or did the creators all arrive at a similar concept to explore vastly different issues?

The reason The Hunger Games and Battle Royale get lumped together is children. Specifically, they’re the two most recent novels/films to have children fight to the death for public spectacle. On paper, the similarities are damning. Here are boilerplates for the two novels. See if you can tell which is which.

#1:

In a post-apocalyptic future where all of the world’s major societies have fallen, the government has decided to keep the people in line by having entire classes of students fight to the death on a live broadcast. They are randomly assigned weapons in an ever-changing arena filled with traps that punishes those who break the rules or fail to pay attention. The winner is the last child standing, who is taken on a whirlwind publicity tour to show the power of the government. However, in the latest game, two students team up to beat the system and hopefully make it out alive.

#2:

In a post-apocalyptic future where all of the world’s major societies have fallen, the government has decided to keep the people in line by having randomly chosen children and teenagers from all over the country fight to the death on a live broadcast. They are trained to use randomly selected weapons in an ever-changing arena filled with traps that punishes those who break the rules or fail to pay attention. The winner is the last child standing, who is taken on a whirlwind publicity tour to show the power of the government. However, in the latest game, two children team up to beat the system and hopefully make it out alive.

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Do twisted men controlling a youth bloodbath mean Battle Royale and The Hunger Games are permanently linked?

The former is Battle Royale; the latter is The Hunger Games. All cynicism aside, this is as detailed as I could get before the novels become radically different. From writing style to subject matter, the two books are nothing alike outside of televised gladiatorial combat with children.

In Battle Royale, Koushun Takami writes a deeply satirical novel of the Japanese government’s efforts to force children to stay in school until they graduate. The Battle Royale program is instituted as a scared straight program. Until truancy rates drop, each month, a different classroom full of students will be taken away to fight to the death. The program has no effect on the education system. Families are scandalized and Battle Royale only happens to keep the people in line with government thinking. Fight against them and you will be executed for interfering.

Takami writes a unique series of third person episodes. Once the children are in the arena, their individual stories are told one after the other. You’ll see who lives, who dies, and what they are thinking about the program, their classmates, and what they’ve accomplished with their lives. Some children choose honor through suicide, while others hope and pray that maybe the government will see the light and free them. Still others have been forced into the game to punish them for winning in the past or being uncontrollable wards of the state. The result is a gut-wrenching novel of absurd violence and biting satire that will haunt you for years.

Suzanne Collins takes a very different approach in The Hunger Games. The entire story is told from the perspective of Katniss Everdeen, a poor teenager in a mining district. She has learned to hunt with a bow and deadly force for her family’s survival. Here, the games exist to remind the districts that the Capital controls every aspect of their lives after a failed rebellion years before. Only two children are taken from each district–one boy, one girl–and Katniss volunteers at 16 to save the life of her 12 year old sister. Katinss is buffed, polished, painted, and prepped to be a reality TV icon for the greedy Capital. She becomes a favorite to win the Hunger Games because she surprises the controllers of the game with a shocking display of archery skills. Her prep team plans a story arc behind her back, allowing her fellow district tribute to declare his love for her the night before they enter the arena.

Collins’ first person prose is a trick used to engage a younger reader. Katniss feels real, so you’re willing to follow along with the absurdity of the concept. Collins is not aiming for satire, but a tangible understanding of the ravages of war. The children are the focus so the YA audience can empathize with their struggle. They are trained to fight to the death by a government obsessed with controlling people to parallel the power-motivation for war. The lens of reality TV, the fancy futuristic technology, and the romantic angle exist only to soften the blow of the violence.

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Are forest settings and fighting children enough to cry plagiarism?

So why, when the actual novels are so different, do people keep bringing up the “Suzanne Collins stole from Koushun Takami” angle? Simple. Online culture is defined by referential analysis. How many reviewers said the new drama Alcatraz was Lost in a prison because they both shared a leading actor? Chances are, if you read a review on a blog or media news site, the comparison was made. Why? Because it was an easy reference.

The Internet makes life immediate. These grand parallels between a Japanese property that never received a proper US release and a blockbuster YA trilogy pop up because you can search “novels like The Hunger Games” and have Battle Royale pop up as a result on Google. IMDB is even a major player in the phenomenon. You can search for a plot detail and find hundreds of films that may or may not be connected beyond a shared keyword.

With seemingly all the information in the world available in a few seconds, it becomes easy to let cynicism rule in the wake of coincidence. You can find this superficial parallel in an instant. Therefore, it must be [insert assumption here].

I fell for it since The Hunger Games was released. Someone actually told me it was Battle Royale for teenagers. I read the Wikipedia page and couldn’t see any alternative. Suzanne Collins stole one of my favorite modern novels and whitewashed it for a younger audience. I was determined not to read the novels because how could they possibly hold up to the original.

I was wrong. The approach, the style, even the narrative are so different that I felt foolish for ever questioning the merits of The Hunger Games. There are discussions to be had about the content of the book and the film. Is that level of violence really appropriate in a YA novel? Does Collins push her war allegory too far into a specific political ideology? Does adapting the trilogy into a series of films glorify the level of violence that Collins is criticizing?

What shouldn’t be the driving force of discussion is claiming The Hunger Games rips off Battle Royale. It’s an oversimplification of two tightly-executed novels that deserve better. Comparative analysis would be appropriate, but not diatribes on who stole from who or why you refuse to read one because of the fans of the other.

Fiction is not a zero sum game. You can like one, both, or neither. You can even make the argument for how similar the properties are. Reducing a discussion of literary/cinematic merit to “you stole my toys so I’m going home to cry to Mommy” is a disservice to whichever property you prefer.

If The Hunger Games and Battle Royale teach us anything, it is the value of cooperation. Shared goals can be achieved even in the face of extreme opposition if you are willing to actually work together. You might not achieve everything on your own, but you can make more progress with a partner than you can on your own. If the novels themselves are not a case for accepting the cultural cache of both novels, I don’t know what is.

Thoughts? Love to hear them.

Film Review: Chronicle (2012)

At this point, I’m considering that TYCP project a wash. They have a big old stack of reviews from me and haven’t posted one since Haywire came out. Since I’m overwhelmed with music work on this, the week where the show I’ve been working on has its entire run, I’m posting some of those reviews.

Who would have thought it would take thirty-six years for young men to get their own version of Carrie? Chronicle is a high action gender-swapped version of the classing Stephen King story, substituting late sexual maturation for virginity and a prom for a talent show. The beats, characters, and even the surprising focus on character development are nearly identical.

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Andrew would do anything to fit in with his new friends.

Chronicle is the story of Andrew, a high school outcast with an abusive home life. His father is an alcoholic living off of disability benefits and his mother is dying a slow and painful death without health insurance. He’s picked on at school and has no friends. He begins to film every moment of his life in a search for purpose. That purpose comes when his cousin Matt forces him to a wild party. With class president Steve in tow, the trio is gifted with telekinetic abilities in an underground cavern. Andrew is suddenly thrown into a tight bond of friendship that forces him to open up and discover his own personality and sense of self-worth.

It’s hard to imagine why the production company found it so necessary to hide the actual story of Chronicle. This is not a silly found footage film about high school kids developing super powers. It’s much more than that.

Chronicle is a story about learning to love yourself above everything else. It’s a cautionary tale about the dangers of bullying and domestic abuse. It’s a superhero origin story and a surprisingly accurate look into the lives of modern high school students. It is, in essence, an extremely ambitious film that almost pulls all of its disparate elements together.

Credit has to go to screenwriters Max Landis. Landis adapted a story he co-wrote with director Josh Trank into a taut eighty-five minute sci-fi film. Chronicle is fast, thoughtful, and utterly believable because Landis manipulates the audience from the first frame to accept the whole story. He refuses to fully reveal any character’s motivations. The ambiguity goes from mystery to core plot element as the trio of new friends is forced to accept the limitations of their powers and control.

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Action overtakes character study at the climax of Chronicle.

Chronicle makes the most of its low budget with accomplished special effects. Trank and Landis were not shy with their demands. These characters fly, move large inanimate objects, and even rip insects into hundreds of little pieces. Not once do the effects looks fake or cobbled together. In fact, some of the most sincere moments in the film happen while the characters are soaring among the clouds or battling amidst flying cars and collapsing buildings.

The reason Chronicle works so well for so long is its focus. This is not an explosive action film until the final few minutes. It is an intimate drama about a young man coming into his own through extraordinary circumstances. Had the film downplayed its action-packed climax, it would have been flawless.

Unfortunately, the last minute focus on explosions, blood, and gunfights is an unwelcome twist in a story that had supported itself so long on sincerity and character development. It is a testament to the rest of Chronicle that these misguided stunts do not completely derail the film at the conclusion.

Rating: 7/10

Thoughts? Love to hear them.

Web Series Review: The Booth at the End

Christopher Kubasik came up with an interesting idea for a television series. It’s a one room, one set thriller about a mysterious man who can facilitate dreams. You approach him, make our request, and he finds out the task you have to complete to get what you want. The key to the task is a book that no one else is allowed to look at. Completing the task guarantees your request happens. Not completing the task doesn’t guarantee anything.

theboothattheend Web Series Review: The Booth at the End

It all starts with a visit in The Booth at the End

The Booth at the End is currently a five episode series picked up by Hulu in America. Each twenty-two minute episode is punctuated by short two minute scenes between The Man and the various people requesting help. The result is a series of short character studies about how far people will go to get what they want. People swear they’ll quit, only to come back begging for another opportunity. Others start out playing nice but quickly shift to merciless actors of The Man’s tasks.

The stories start intertwining right away in intriguing ways. One person might be tasked with protecting a child to get the girl of his dreams. Another person might be tasked with killing that same child to save his own son. It’s obvious when the tasks start to intertwine. What’s interesting is how the conflicts resolve. Some of the characters realize that they’re being tested by The Man, while others are completely oblivious to another person’s conflicting interests.

The Booth at the End isn’t much to look at. The people walk into the corner booth of a diner that never changes. Maybe The Man has a slice of apple pie instead of a grilled cheese sandwich. The set changes are superficial. What starts as a distraction actually becomes an asset to the series. When you know the location has no bearing on the plot, you start to pay attention to what these characters are actually saying.

Even if the structure is repetitive, the content is quite engaging. The subtle shift in characters as they start to realize that The Man’s task could change their lives is great. Just starting the task is a guarantee that some aspect of your goal is going to come true. Maybe someone in the family has some money come through or a sick person regains enough strength to ask for a visit. The psychology of the series is tight and unnerving.

The Booth at the End is not much of a time investment for an original series. It’s no longer than a feature length film but can be watched separately and still make sense. I think it’s only available on Hulu Plus right now.

Thoughts? Love to hear them.

Book Review: The Hunger Games by Suzanne Collins

The Hunger Games by Suzanne Collins is the first novel in a YA trilogy about a country that rises out of the ashes of America. Panem is divided into twelve districts and a capitol city. As punishment for an early uprising in the nation’s history, the capitol runs a barbaric game every year where two children–ages 12 to 18–from each district will be trained to fight to the death in a televised competition. Katniss, a 16 year old from District 12, volunteers for the games in place of her 12 year old sister Prim.

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Katinss' Mockingjay Pin in The Hunger Games

Told in first person from the perspective of Katniss, The Hunger Games works as a thrilling look into teenage psyche. We never leave Katniss’ mind and go through the entire ordeal in choppy detail. It’s surprising how well Collins captures this particular character and makes her such a self-realized independent young woman. To see a character this strong as the lead in a YA novel is encouraging considering the weak lovesick puddles of nothing that can masquerade as iconic characters in the field.

Katniss is not a friendly person by nature. She hates the Capitol for the yearly Hunger Games and its oppressive rule of the people. For her family’s safety, she’s learned to keep her mouth shut and not show any emotion. She is a highly trained hunter who sells her kills on the black market to keep her family alive. Katniss has an eye and an ear for minute details but does not dwell on them. She grabs enough information to stay alive in District 12 and that’s enough.

I’ve actually avoided reading The Hunger Games because of the conceit of the novel. One of my favorite modern novels is Battle Royale by Koushun Takami, another post-modern society thriller about young people forced into a deadly game. Takami provides so much detail in his prose–every character has a beautifully composed moment to shine before their deaths–that I feared Suzanne Collins was riffing on a theme she had no chance of pulling off. I was foolish to avoid the book this long.

Collins’ novel is broken into three sections of equal length. You’ve already developed a strong bond with Katniss and her fellow District 12 tribute Peeta before the games even begin. From there, you are so invested in their safety that missing out on most of the other characters is no great loss. You learn what you need to learn to get by and focus in on the underdogs from District 12. The few times Collins dares to step away from this laser-focus are welcome diversions into humanity, not misguided attempts to pad the novel to reach some magical length.

The biggest strength of The Hunger Games is Collins’ succinct descriptions of a very imaginative environment. The Capital is filled with bizarre looking people painted every color you can imagine, though their artificiality is made clear when Effie Trinkett–a civil servant of sorts who becomes responsible for the care and well-being of the District 12 tributes–is knocked off-balance during the tribute ceremony.

Then [the mayor] reads the list of past District 12 victors. In seventy-four years, we have had exactly two. Only one is still alive. Haymitch Abernathy, a paunchy, middle-aged man, who at this moment appears hollering something unintelligible, staggers onto the stage, and falls into the third chair. He’s drunk. Very. The crowd responds with its token applause, but he’s confused and tries to give Effie Trinket a big hug, which she barely manages to fend off.

The mayor looks distressed. Since all of this is being televised, right now District 12 is the laughingstock of Panem, and he knows it. He quickly tries to pull the attention back to the reaping by introducing Effie Trinket.

Bright and bubbly as ever, Effie Trinket trots to the podium and gives her signature, “Happy Hunger Games! And may the odds be ever in your favor!” Her pink hair must be a wig because her curls have shifted slightly off-center since her encounter with Haymitch.

What starts out as a tendency towards too much exposition quickly becomes the actual voice of Katniss. She picks up on the general idea of events and only details important identifying information. Haymitch–her trainer for the Hunger Games–is a chronic drunk and Effie is obsessed with appearances. The rest passes by as “this happened then this then this” because Katniss has already moved on in her mind.

Collins creates a believable sci-fi world of new technology and strange new creatures in The Hunger Games. The story works so well because the changes are not so radical that the reader cannot relate, but the world is just different enough to not horrify the reader. Some of the changes are wonderful; others are disturbing. I’m particularly fond of the mockingjay, a hybrid bird that can memorize and repeat long strains of music. Collins always weighs the narrative in favor of character development, using a few choice invented elements to give the novel its own unique rhythm.

Where Takami’s goal was to mock the ineffective methods of forcing children to stay in school in modern Japan, Collins’ goal is to create a story of survival. She’s not trying to push a specific satirical element. There are elements of encouraging the reader to think independently and not believe everything they’re told at face value, but they are presented in such a specific context in the story that they become part of a more universal message. You need to focus on your own well-being and do what you can to protect your best interests. Help others when you can but remember that you can’t help anyone else if you hurt yourself.

The Hunger Games does work as a standalone narrative and I cannot recommend reading it enough. This is not a case of an author leaving you with no resolution at the end of the story. If the second and third book were never written, you wouldn’t miss them. However, there is enough depth and interest in the first book to make me want to continue in the trilogy.

Thoughts? Love to hear them.

Book Review: Journey to the Center of the Earth by Jules Verne

journeytothecenteroftheearthjulesverneblogsmall Book Review: Journey to the Center of the Earth by Jules Verne

The trio of adventurers descend into the volcano in Journey to the Center of the Earth.

Journey to the Center of the Earth is a science fiction/fantasy novel from 19th Century author Jules Verne. Our protagonist is Axel, the nephew of the acclaimed Professor Liedenbrock, who unwillingly breaks a code detailing directions to the center of the Earth. The Professor immediately drags them on an expedition to a slumbering volcano in Iceland, where their guide, Hans, will lead them down into the vast series of caverns beneath the Earth’s surface.

Filled with technical jargon and a love for debating the merits of translation, Journey to the Center of the Earth holds up better as a novel of defying expectations than a traditional work of science fiction. It’s a given that the assertions of another world hidden within the core of our own are preposterous on face value. Verne even acknowledges this again and again throughout the novel. In spite of this impossibility, the book compels you to keep reading.

One thing I found absolutely fascinating is how easily this could have turned into one of the first non-Gothic horror novels. Take, for instance, the chapters where the trio of explorers wander for days without enough water down a dead-end path thousands of feet under the earth.

In fact, we had to ration ourselves. Our provision of water could not last more than three days. I found that out for certain when supper-time came. And, to our sorrow, we had little reason to expect to find a spring in these transition beds.

The whole of the next day the gallery opened before us its endless arcades. We moved on almost without a word. Hans’ silence seemed to be infecting us.

A handful of times, the characters are driven to the brink of utter madness by the Professor’s refusal to return to a safer area. From scalding hot water sources to monstrous creatures battling each other, Verne pushes the characters into literally and metaphorically darker territory. The further they descend into the Earth’s crust, the further they remove themselves from reason. It becomes impossible for them to just turn around and leave their expedition because they no longer know a goal beyond finding the center of the Earth.

With the exception of the super-tidy ending, I liked Journey to the Center of the Earth quite a bit. It has this great sense of life and energy. Verne’s prose, translated from French by Professor Von Hardwigg, is beautiful. Long passages of scientific discourse read like melodies and the repeated punctuation of measurements–temperature, angle of descent, depth, and direction–become the earmarks of the novel. It’s a lovely piece of science fiction that transformed to pure fantasy once science conclusively proved Verne wrong.

cross-posted at Cannonball Read IV

Thoughts? Love to hear them.