Tag Archive for game review

Play It: Burrito Bison Revenge

On this edition of Play It, we look at a sequel to a cannon launch game that sets itself apart with style and execution.

Burrito Bison Revenge is a new Adult Swim game from Juicy Beast Studio. It is a sequel to Burrito Bison, a cannon launch game where an evil band of gummi bears kidnapped a luchador and forced him to wrestle against their strongest candy opponents. Burrito Bison used the ropes in the ring to launch himself to freedom, bouncing on the terrified gummi bears and acquiring power-ups until he smashed through the walls to freedom.

burritobisonrevenge Play It: Burrito Bison Revenge

Burrito Bison returns for more gummi action

The sequel picks up right where the last game ended. Burrito Bison realizes that his wallet fell out during his epic escape from Candy Land and now he must return to claim his money. The gummi bears have regrouped, acquiring amazing new technology, such as Nyan Cats, propeller hats, and open top police cruisers. You launch Burrito Bison again and again, earning money to purchase upgrades to speed, bounciness, and overall toughness. Along the way, you take down as many villainous pastel candies as you can.

The controls are the same as almost every other cannon launch game: one button. Here, it’s the left mouse button. You click to launch Burrito Bison in the ring and to activate his powers. When you add on rockets, you click while he’s descending to activate. When you catch a bouncing gummi or propeller hat gummi, you click at the right time to send Burrito Bison skyward.

For a cannon launch game, Burrito Bison Revenge has a lot of replay power. The further you go, the more madcap it gets. Police gummis with red and green hats start swarming the stage trying to thwart your escape. Gummis filled with cash float lower and lower. And if you build up enough momentum, you might rise above the clouds, where you plummet to the earth as a bomb of cotton candy, destroying everything that comes close to touching you. All of these actions can trigger achievements that have to be unlocked in a certain order. Just because there’s an achievement for breaking through a wall doesn’t mean you earn it the first time if it’s not one of the active achievements.

What Burrito Bison Revenge has going for it is a lot of style. It’s cute and funny. The sound design is just right, making the destruction of the gummis sound innocent and cartoonish. It’s a sweet game built on a random stage engine that requires more strategy than random clicks on the screen to do well.

Burrito Bison Revenge is a fun time killer. You can play it for one launch, a handful of launches, or hours of launches. Once you recover you wallet, you unlock Survival mode, which is an endless nighttime stage of gummi destruction. The more you play Survival mode, the faster you can go in the Start! mode. The faster you go in Start! mode, the more achievements you unlock. The more achievements you unlock, the more money you earn for upgrades. It’s easy to see how you can be sucked into a cycle of playing.

For clean, stylish, and family friendly gameplay, Burrito Bison Revenge is worth playing.

Thoughts? Love to hear them.

Play It: Doctor Who: Worlds in Time

Doctor Who: Worlds in Time is an online puzzle-rpg from the BBC. In it, you become the Doctor’s newest companion. Time shards have been scattered all over the universe, causing massive interruptions in day to day life. The Doctor gives you a sonic screwdriver and sends you out into the various worlds to retrieve the shards.

doctorwhoworldsintime Play It: Doctor Who: Worlds in Time

The Doctor gives you a mission in Worlds in Time

The controls are a combination of mouse and keyboard. The mouse is used for navigation and task assignment in your party, while the keyboard pops up occasionally during the different puzzles you solve.

Each task in the Doctor Who universe is associated with a different kind of puzzle. From lock-picking to circuit blasting, interviewing locals to combat, everything you do is accomplished through fast puzzle solving.

The puzzles are familiar to gaming fans. There are variations of Breakout, Bejeweled, Pipeline, and Tetris, among others. The fun comes from the variety of puzzle styles and the constantly ramped up difficulty.

By the second stage, your three person party could have to solve five puzzles at the same time. You can only work on one puzzle at a time. That means you have to hop around from task to task with great speed like the Doctor himself. Solving a puzzle does not mean the task is complete, either. You’re filling a meter that lets you know when the task is complete.

doctorwhoworldsintimepuzzle Play It: Doctor Who: Worlds in Time

Familiar puzzles with new twists in Doctor Who: Worlds of Time

The RPG elements are well thought out and implemented. It’s not a hardcore RPG with an elaborate system of classes and balances. As you level up, you earn coins and other key objects to improve your sonic screwdriver. You then arrange the possible upgrades inside a hex-grid. Presumably, you will reach a level where you have to remove upgrades to put in more pertinent upgrades.

There are more casual elements, as well. The TARDIS provides you with an empty room that you can decorate with the money you earn in the game. You also start out wearing plain pajamas but can purchase any number of Doctor Who-inspired clothing and accessories to spruce up your character.

Perhaps the best part is the casual online multiplayer. For each mission, you can add team members to your roster. You meet them in an open square environment and invite them to join you on your mission. If you don’t add real life teammates, the game will provide you with a full roster for the mission.

Doctor Who: Worlds in Time is a strong online puzzle-rpg that will appeal to Doctor Who fans and other casual gamers. That is why Sketchy Details says to play it.

Thoughts? Love to hear them.

Play It: Musaic Box

Musaic Box is a new music/puzzle/point and click game from Badim at Newgrounds. The concept is quite refreshing for music games. Essentially, you are building music square by square in a music box.

Your grandfather has left you clues all over his house that will lead you to your birthday present. He’s a great musician and it becomes your job to piece his music back together. Some is written on scraps of paper, while other parts are hidden in paintings, projections from lampshades, and in his precious instrument collection. Once you get the sheet music copied down, you have to arrange the song to fit in the music box.

musaicboxgame Play It: Musaic Box

The song is completed in Musaic Box.

The point and click element leaves a lot to be desired. There’s a lot of text for some objects and absolutely nothing for others. The only way to know if you’re clicking on something that can be interacted with is if text pops up or music is revealed. It’s an annoyance that detracts from the gameplay elements that make Musaic Box worth playing.

The joy of Musaic Box is the music puzzles. The songs are arranged in three to four different parts that can only fit together in one correct sequence. There are visual cues–verging on Gregorian chant notation–that can help you put the song together melodically. There’s also a simple rule that must be followed. Each column can only feature one of each musical color.

It becomes a matter of trial and error. The reddish-pink color is always the melody. When you click on the pieces, they play whatever part of the arrangement they represent. Will you try to line up the melody pieces before putting them in the box? Try different combinations of puzzle pieces based on the shape of the box? Abuse the hint system that only tells you if the pieces are in the right musical order, not whether they’re in their appropriate puzzle slot? Or some combination of the above? There is no right way to play and some puzzles can be stacked together in different ways and still be correct.

The songs are all public domain numbers, like “Aloha ‘Oe” or “In the Hall of the Mountain King.” However, the arrangements are quite clever. “Alouette” becomes a bouncy cartoon anthem filled with interesting counter point. “My Bonnie Lies Over the Ocean” becomes a fast rock track with screeching guitars. The further you go in the game, the more elaborate and inventive the arrangements become.

You don’t need to be a trained musician to have fun with this game. It’s very user friendly and rewarding. Aside from the random nature of the point and click elements, it just makes sense. Grit your teeth and get through the exploration of the rooms to have fun building music piece by piece.

For doing something new and interesting, Musaic Box joins the ever-growing recommendation of online games called Play It.

Thoughts? Love to hear them.

Video Game Review: Kirby’s Return to Dream Land (Wii)

Kirby’s Return to Dream Land is the first time in a long time that a Kirby game feels like the classic Game Boy games. You jump, float, swallow, transform, and fight your way through detailed side-scrolling environments. The latest Kirby sequel wisely forgoes the control gimmicks that made Kirby’s Epic Yarn on the Nintendo Wii feel haphazard.

It’s very telling that the best platformers on the Nintendo Wii make minimal use of the motion controls that became the calling card of the system. Like New Super Mario Bros. and Metroid Other M, Kirby’s Return to Dream Land uses the Wiimote sideways. Essentially, it uses typical NES controls. There’s a reason why gamers were satisfied for so long with two buttons and a D-pad: it’s all you need for side-scrolling games.

kirbysreturntodreamlandwii 300x169 Video Game Review: Kirbys Return to Dream Land (Wii)

Kirby the swordsman in Return to Dream Land.

Kirby’s Return to Dream Land plays like Hal Laboratory wanted to introduce Kirby to a new audience. It’s very easy. Kirby gets a unique ability from most of the enemies on the screen, from a supercharged sword to a magical staff. The variety of weaponry almost makes up for how it’s just too easy to force your way past enemies. The only time strategy comes into play is deciding whether to jump over one enemy to get to another.

Thankfully, Kirby’s Return to Dream Land is not long enough to overstay its welcome. The replay value comes from the excellent multiplayer mode. Up to four players can play at the same time using a combination of Kirbys, King Dedede, Waddle Dee, and Metaknight to get through the levels. Only Kirby can swallow enemies, but each additional character has its own strengths and weaknesses. Metaknight is good for fighting and King Dedede is good for destroying large obstacles. The characters can also climb on top of each other to get through trickier platforming areas and they share a pool of extra lives.

The game tilts its hand too often to the advantage of the player. You are fed information as to what power-up you need most in each level. It will either appear as an option to swallow at the end of the previous level or appear as an easy to grab boxed power-up at the start of a level. The appropriate power-up is also the only option before a boss stage. If you have that, you can spam your attack and kill the boss in seconds. Otherwise, you’ll just have to go through one or two cycles of attacks with Kirby’s regular abilities.

You’ll get the most mileage out of the game by inviting friends over for the multiplayer mode. It will only take a few hours to beat the whole game with help and everyone will have a job to play. You can trade off characters, create your own rules of who can do what, and add some much needed challenge through your own limitations. The controls are tight and easy enough that anyone, regardless of experience, can hop in for a few stages.

Kirby’s Return to Dream Land is an enjoyable platformer, but is probably best enjoyed as a rental. There’s just not enough game here to keep going back on your own and there are other multiplayer games that can better hold your friends’ interest in the long run. Only the die-hard Kirby/old-school platformer fans should feel the need to invest in their own copy.

Thoughts? Love to hear them.

Play It: The Visitor Returns 2011

ClickShake Games have done it again. In a new sequel to their game The Visitor, they have completely changed the gameplay mechanics to keep a novel little title fresh and interesting.

In The Visitor games, you play as a pink parasite from outer space. You are driven by hunger and eat every living creature you come across. However, to tackle critters much larger than you, you have to have the right abilities. Good thing you absorb the characteristic traits of any creature you eat and grow in size with each feeding.

thevisitorreturns2011 Play It: The Visitor Returns 2011

Using a variety of clickable objects, you must consume the raccoon in The Visitor Returns 2011.

In a welcome change from the looser overhead adventure game format, The Visitor Returns 2011 transitions into a point-and-click puzzle game. You need to figure out the correct sequence of actions to get the upper hand. Otherwise, you will be destroyed instantly.

The puzzles are clever. Only the first stage (pictured above) relies on a blink and you’ll miss it bit of interactivity. The rest of the game does not overstay its welcome. In five scenarios, you reach the credits. The final stage has six possible solutions sure to please any gore fan. Better than that, the visitor actually retains all of his abilities in this game. You’ll need them in the final stage.

I’ll gladly add The Visitor Returns 2011 to the Play It series at Sketchy Details. It’s short, it’s clever, and it’s fun. You can get to the game at Newgrounds.

Play It: Words and Physics

On this edition of Play It, we look at a novel spin on a well-worn physics puzzle engine.

Words and Physics is a new online puzzle game from Turbo Nuke/keyboi available at Newgrounds. The objective is obvious to online puzzle fans: knock the target object off it’s platform by any means necessary. How Words and Physics is in the conceit of the game itself: it’s text-based puzzles.

wordsandphysics Play It: Words and Physics

Play It: Love’s Cadence

Sometimes, a video game succeeds in spite of its flaws. On this edition of Play It, we’ll take look at an art game that works so well thematically that it succeeds in its author’s intent.

Love’s Cadence is an online platformer/art game from Red Harvest. You play as Cadence, a young woman, pursuing Dirk, the man she loves. She’ll climb over mountains, jump through pits, and follows any lead she can for her feelings. Her heart is her guide and no amount of logical thinking or warning will stop her.

The first thing that sets Love’s Cadence apart from other art games is the platforming element. This isn’t a WASD/arrow keys control scheme just thrown in to be called a game. Actually negotiating platforms and puzzles is integral to the story. Life or death is the greatest stake in the game and being able to fail repeatedly to reach that ideal life only helps the narrative of the game. The controls are not as precise as they should be, but neither is any ideal romance. There will be problems and being able to miss something important because of a minor slip-up only enhances that.

lovescadence Play It: Loves Cadence

Play It: Lab of the Dead

Lab of the Dead is an online zombie simulation/mystery game. You play as scientist Allen C. Tyler, a man who wound up in an underground military complex shortly before the zombie apocalypse escalated to nuclear destruction. He has tasked himself with discovering the cause and cure for transformation into a zombie.

The gameplay is strictly point and click. You have a series of items at your disposal to hand over, feed, or attack your zombie subject with. Your job is to quantify the reactions and alter the subject’s mood, hunger, and humanity to elicit different results. You also have to research upgrades to your facilities, new objects to test, new research methodologies, and what happened to the previous scientist examining the zombies.

As repetitive as the gameplay is, there is something compelling about this grotesque simulation game from Evil-Dog at Newgrounds. (warning: image of deteriorating zombie after the break)

Play It: Cursed Treasure (Candystand)

I like a good tower defense game. One of the better ones I’ve encountered in a few weeks is Candystand’s Cursed Treasure. It is not a particularly innovative tower defense game, but it’s so well made that it becomes a must play game for fans of this genre.

In a narrative twist (not a novel one, but a rare one), you are playing as the bad guy. You must defend your five precious jewels from the hoards of heroes trying to earn fame. You build temples (flames), crypts (heat seeking projectiles), and dens (arrows) on varied terrain to destroy the heroes before they touch your gems. Lose all five gems and you’ve failed the level.

Unlike traditional tower defense games, Cursed Treasure is broken into different levels. Each level has multiple waves of enemies. Your goal is to build up experience to upgrade your buildings and spells to better deal with the increased difficulty curve. This could be upgrading the speed of the weapon, magical properties of the weapon, strength of a spell, or penalties for heroes who get too close to the gems. The game is balanced enough that even doing the minimum upgrade on a certain element is enough to make a noticeable difference. You’ll reach a point where if you don’t upgrade, you can’t progress any further. The stages are incidental to the need to constantly improve your arsenal

Video Game Review: Epic Mickey (Wii)

Epic Mickey is the closest Disney has come in well over ten years to matching the quality of action platforming they mastered on the Sega Genesis and Super Nintendo consoles. There was a time where a new Disney game was an event. Their side-scrolling platforms starring Mickey and Donald through original worlds completely removed from the Disney oeuvre were fun, challenging, and well-made. Then they lost their footing. The games were either targeted at only the youngest gamers or poorly-produced money grabs based off of a new franchise.

With Epic Mickey, the action takes place in a looking glass version of Disneyland. The rides are all there; they’re just broke down, faded, and in desperate need of repair. You play as Mickey, forcibly dragged into this alternate reality after accidentally unleashing an evil ink monster bent on destroying everything Disney. You solve puzzles and fight with a paint brush that can shoot two substances. With the wiimote, you control paint to rebuild broken paths and convert the ink monsters to good. With the nunchuck, you control paint thinner to tear walls apart and erase the ink monsters.

The good/evil dynamic between creation/elimination is the game’s biggest strength.

Play It: Titan Launch Retaliation

You are a warrior. You’re about to have your lunch outside when a giant bird steals it. This is unacceptable. You require revenge. And you will get it with a sword, a grappling hook, and a seemingly unending field of Titans*.

Titan Launch Retaliation is a new game from Berzerk Studio on Adult Swim’s website. This takes the launch the [animal] games to a whole new level of absurdity. Instead of shooting a turtle out of a cannon or a frog in a rocket ship, you are jumping off the edge of a cliff and stabbing your way through the air. Every creature you kill gives you a boost of energy to jump further until you hit a more complicated boss. Those require multiple hits to kill. Your ultimate goal is to get back your lunch.

The controls are simple even if the game is difficult due to random generation of monsters. All you need is the mouse and the space bar to navigate the menus. In the game itself, you just need the space bar or the left mouse button. This launches you off the cliff, shoots your grappling hook into smaller enemies, and slays the larger beasts.

titanrelaunch Play It: Titan Launch Retaliation

Play It: Wonderputt

Wonderputt is a unique online mini golf game from DampGnat at Newgrounds.com. If you’re thinking “How can a mini golf game be unique at this point?,” you have a right to your skepticism. For years, the only major change in most golf games worth trying was the style of course. You’d still drag back with the mouse to power up and aim the club and let go to hit. You’d deal with either an overhead 2D or angled 3D perspective. It felt like the same game over and over.

Wonderputt has a big novelty factor going for it that I haven’t seen before. The entire course is on the screen from the first hole. You just don’t know it yet. Every time you sink that last putt, the environment moves to create the next hole. One minute, your golfing in a pasture a group of cattle just ate through. The next minute, a cloud arrives to fill the screen with snow, transporting you to ski slopes. It’s refreshing enough to make this mini golf game a must play.

wonderputt Play It: Wonderputt

The game is clean and graphic. The controls are responsive and the music and sound enhance the experience. The cut-scenes to produce the next course are clever and often unexpected. Even the difficult ramps up in unexpected ways. It’s not that the course becomes progressively more challenging. It’s that the challenge is constantly shifting in ways that change your playing strategy. Even turning one hole into a near-mirror image of the previous hole is enough to keep the game interesting.

Play It: Vampire Vision

Vampire Vision from Center for Game Science is a fun and challenging spot the difference game. You are a vampire hunter. Your job is to use the clues given to you during a tarot reading to rid a village location of vampires. The cards might reveal that vampires will have red eyes or run in the dark. You then take a field-wide view to point out who the vampires are, stake them through the heart, and save the village.

The goal of the game is to be a sort of vision training exercise. You working on the ability to follow multiple objects at the same time and make quick distinctions between them. Hidden behind the novel vampire hunting/shifting attributes theme does wonders to make it fun.

There is no experience curve as you could randomly be placed in the hardest style of recognition for you after the initial training stage. Maybe you do great identifying which vampires are dressed different, but struggle to tell which vampires can move quickly at night. The game makes it challenging enough to feel like you should invest your time, but simple enough to progress that anyone could take a stab at the game.

For a fun time-waster with some good novel concepts, you should try playing Vampire Vision.

Game Review: Atom Zombie Smasher

Atom Zombie Smasher is the kind of computer game I would have had to try even if I knew it was going to be horrible. It just combines so many different elements from video and board games I enjoy not to give it a try. This ambitious independent game is part Risk, part RTS, and part campy 1950s B-Movie/Cold War paranoia story.

atomzombiesmasher Game Review: Atom Zombie Smasher

We are living in an alternate reality where zombies are real. They are so real that the government has trained soldiers to fight off the Zed in urban warfare. There are snipers, bombers, ground troops, explosives technicians, and evacuation helicopter pilots to go into infected areas and try to save lives. The zombies–little pink dots–filter out in limited numbers by day but flood the cities at night. The civilians–little yellow dots–and scientists–little blue dots–will run for the helicopter as soon as they hear the siren. You have to strategically place the troops, landing site, and barricades to save as many humans as possible and attempt to destroy all the zed.

The gameplay interface is a series of maps.